Well, no suprises here, what they did there is really a hack. Now that's a surprise! A rather cool solution though I have the feeling that C++...
This should put an end to the "only HTML+JS" mess :), .NET is obviously aware of all this appx/immersive stuff. But I'm left wondering what...
Hmm, what makes you think that? The traditional midl tool takes an idl file and produces a tlb files, it seems normal that MidlRT will take an idl...
AFAIR the UnBCL thing showed up in Vista days, I rememebr coming across it. But the verve/bartok/redhawk stuff is cool. I played with Singulary's...
He he, that really is some detective work you did there! :)
Didn't occur to me to check the .targets file, there the inputs are obvious :) I wonder why the C# compiler doesn't generate a .winmd file...
MSBuild from .NET 4.5 contains a task named WinMDExp. As far as I can tell its job is to invoke a tool named winmdexp.exe. Its output is a .winmd...
Aha, I was curious if this Direct Composition thing could mean the end of HWNDs but it looks like not. While visuals can contain dxgi surfaces and...
IDCompositionDevice, IDCompositionVisual... this is probably the API for dcomp.dll, I wonder how come its symbols ended up in kernel32.pdb....
2 small additions to .NET: - WeakReference<T> - finally, a generic version of WeakReference - IProgress<T>, Progress<T> - simple api to report...
Maybe, but it's weird that even primitive types like int and bool are in System.Runtime instead of mscorlib. This reminds me a bit of the...
There's a new NGenTask.exe command in .NET Framework. I'm still looking into it (it's a .NET exe so it can be decompiled) but it looks like this...
Hmm, did anyone notice that the WPF ribbon (System.Windows.Controls.Ribbon.dll) has been added to the .NET Framework in 7989? That's how...
qcall.dll methods are implemented in clr.dll. This reminds me of the immersvive PE section. I can understand what WinRT type bind is, but what's...
That's likely related to the IInspectable interface: [ComImport, WindowsRuntimeImport, InterfaceType(ComInterfaceType.InterfaceIsIUnknown),...
Windows.Graphics.Imaging is just a wrapper around Windows Imaging Codecs (WIC) and that one had support for JpegXR (aka HD Photo) for some time now...
Yeah, I see. It's a 0 initialized data section (bss) with a size of 4! Given that I'm looking at a 64 bit build you can't even put a pointer in 4...
Unfortunately I'm out of town until sometime next week and I don't have a Win8 build handy. Does it contain code or data? Strange name indeed,...
Comment from a d2d shader: // Shader fragments shared between D2D and DImage code DImage? Is that some sort of spelling mistake or does it mean...
Well, it's pretty obvious that D2D will get effects. The coresponding HLSL files are in d2d1.dll. It appears that the list of available effects...