Hey, I have got the idea to start working on a MMORPG as learning purpose but maybe in the future for commercial use in case I think this game will be epic to run in public. The thing is that I would like to use an already created engine that helps me advance a lot when it comes to the networking part. This is also the problem for me right now because I'm not sure which one is good and fits to my needs. The engine I look for got to meet the following requirements.. Being free to work with Possible to add animations/textures/models Possible to run a big world Fighting technics / magic style No watermark I hope someone here knows about this or else can point to me somewhere to people who do know, I'm eager to get the project starting.
That is one I put into considering, but that engine is not designed for MMORPG so that means I need to work longer on getting it to work.
I think I go for Unreal yea, but going be hard with network handling etc.. A big reason I got to like Unreal now is that they are going to have a Windows RT engine of it too.
The latest version of the Unreal engine is free until you start making money with your app. Then, it's a 5% royalty on what you sell. Also, if you're writing a Windows game, it's looking for Visual Studio to be installed. If you have VS, you should be fine. :MJ
Hi Niekess if you have played mmo game before then you will know that these sort of game's require a client and server model. here is 2 site's that you might find interesting www.trinitycore.org/ or http://arcemu.org/ just head on over there and have a look.