Discussion in 'Windows 10' started by murphy78, Aug 10, 2015.
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Actually more impressive than I would have expected too, considering the infancy it is in at its current state.
thanks for the link
My hopes were with DirectX 12 and it's improved efficency and additional feature levels ... will test it soon myself with some games, if i find some time too .
Yah, that's the trouble. There's not really anything to compare it to. If you use old API, how can they improve performance? It literally uses the same machine code.
All you can do with old api is work around it by tweaking things a little. It only gets you so far.
I was referring to the decreased CPU overhead, especially on AMD CPUs . That should work in most scenarios if the GPU isn't ancient.
In a year or so we should have dx12 optional games. When that happens we can compare apples to apples.
Iirc the overhead decrease will work for older games that use the needed basic feature level. At least it should for last DX11 games if card isn't too old.
I don't see how they could. It runs the exact same machine code.
I think they were probably referring to getting everyone on the same dx12 api and legacy support for non-dx12 gpus?
I think Directx 12 is not useful for non Directx 12 games.
maybe I am wrong.