[DISCUSSION] Windows 10 Build 10074

Discussion in 'Windows 10' started by TheSubaru2012, Apr 28, 2015.

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  1. FaiKee

    FaiKee Misinformation spreader

    Jul 24, 2009
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    Sorry, should have said "the whole watermark" was by registry treak. :p
     
  2. TeamOS

    TeamOS MDL Guru

    May 27, 2013
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  3. able1214

    able1214 MDL Junior Member

    Jun 15, 2010
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    lol, troll spoiled:p
    I'm from PCBeta too.
     
  4. akhmedtaia

    akhmedtaia MDL Addicted

    Nov 2, 2013
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    Go to , run , regedit then : look for :
    [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion]
    change "CurrentBuildNumber"="10120" to any **** :)
     
  5. jayblok

    jayblok MDL Guru

    Dec 26, 2010
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    Things are not always what they appear to be........
     
  6. madamimadam

    madamimadam MDL Novice

    Aug 9, 2012
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    Is it just me, or has NVidia just put out some real garbage drivers for Windows10? I have had to roll back to 347.88 to get most anything not to BSOD with SLI. :throw:

    /end rant
     
  7. AtomR

    AtomR MDL Member

    Oct 22, 2013
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    Yep. They're. :p
    I think, it's related to the Beta stage of W10 & NVidia drivers.
     
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  8. Terepin

    Terepin MDL Senior Member

    Sep 19, 2012
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    Just? They were out for two weeks!
     
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  9. soliver84

    soliver84 MDL Novice

    Sep 8, 2011
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    #1170 soliver84, May 12, 2015
    Last edited by a moderator: Apr 20, 2017
    @Terepin
    Windows 10 FIX SLI and


    For me it has helped an Geforce 352.63:

    1. Simply go to your registry: Start --> Run --> Type in "Regedit"
    2. Go to "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers" and create a key of type "DWORD (32-bit)" and name "TdrDelay" and "TdrDdiDelay" with a value of 20 as Decimal value.
    3. Reboot
      Permanently fix nvlddmkm.sys crashes and SLI

    Code:
    ZITAT:
    1.
    
    TDR Registry Keys
    
             
     You can use the following TDR-related registry keys for testing or  debugging purposes only. That is, they should not be manipulated by any  applications outside targeted testing or debugging. 
     
    
    • TdrLevel Specifies the initial level of recovery. The default value is to recover on timeout (TdrLevelRecover). KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrLevel ValueType : REG_DWORD ValueData : TdrLevelOff (0) - Detection disabled TdrLevelBugcheck (1) - Bug check on detected timeout, for example, no recovery. TdrLevelRecoverVGA (2) - Recover to VGA (not implemented). TdrLevelRecover (3) - Recover on timeout. This is the default value.
    • TdrDelay Specifies the number of seconds that the GPU can delay the preempt request from the GPU scheduler. This is effectively the timeout threshold. The default value is 2 seconds. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrDelay ValueType : REG_DWORD ValueData : Number of seconds to delay. 2 seconds is the default value.
    • TdrDdiDelay Specifies the number of seconds that the operating system allows threads to leave the driver. After a specified time, the operating system bug-checks the computer with the code VIDEO_TDR_FAILURE (0x116). The default value is 5 seconds. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrDdiDelay ValueType : REG_DWORD ValueData : Number of seconds to leave the driver. 5 seconds is the default value.
    • TdrTestMode Reserved. Do not use. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrTestMode ValueType : REG_DWORD ValueData : Do not use.
    • TdrDebugMode Specifies the debugging-related behavior of the TDR process. The default value is TDR_DEBUG_MODE_RECOVER_NO_PROMPT, which indicates not to break into the debugger. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrDebugMode ValueType : REG_DWORD ValueData : TDR_DEBUG_MODE_OFF (0) - Break to kernel debugger before the recovery to allow investigation of the timeout. TDR_DEBUG_MODE_IGNORE_TIMEOUT (1) - Ignore any timeout. TDR_DEBUG_MODE_RECOVER_NO_PROMPT (2) - Recover without breaking into the debugger. This is the default value. TDR_DEBUG_MODE_RECOVER_UNCONDITIONAL (3) - Recover even if some recovery conditions are not met (for example, recover on consecutive timeouts).
    • TdrLimitTime Supported in Windows Server 2008 and later versions, and Windows Vista with Service Pack 1 (SP1) and later versions. Specifies the default time within which a specific number of TDRs (specified by the TdrLimitCount key) are allowed without crashing the computer. The default value is 60 seconds. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrLimitTime ValueType : REG_DWORD ValueData : Number of seconds before crashing. 60 seconds is the default value.
    • TdrLimitCount Supported in Windows Server 2008 and later versions, and Windows Vista with Service Pack 1 (SP1) and later versions. Specifies the default number of TDRs (0x117) that are allowed during the time specified by the TdrLimitTime key without crashing the computer. The default value is 5. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrLimitCount ValueType : REG_DWORD ValueData : Number of TDRs before crashing. The default value is 5.
    2. Well hello i am currently on 285.38 BF3 Beta drivers and believe i have found a fix for this TDR problem after doing a ton of research. Editing 2 Simple Registry Files has so far as of 3 days fixed it. No TDR Crash No "Nvidia Driver has stopped responding commonly in firefox. Well on 285.38 drivers i was getting tons of TDR crashes..........277 did not have this. Well the Fix was simply delaying TDR Latency to report....I am sharing this in hoping i can help many people with this and see how this current fix works. So far NO TDR crashes and by now i would have several so it is working so far. The fix is as follows and im hoping this fix will work. Why am im not going back to 277? Well performance is very high on 285.38 drivers and off course the BF3 Beta. And the TDR was a problem because it would reverse any overclock i had applied. the TDR crash happened non OCed btw also all 280.XX drivers have caused this. Simply Delaying win 7 TDR Delay from 2 Seconds (the Default) To 60 Seconds and the report fixed it. the following registry keys i changed. Navigate to [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\ GraphicsDrivers] Then create a a REG_DWORD file called TdrDelay and set the value to 60 ex. "TdrDelay"=dword:00000060 (60 seconds) Then navigate to [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\ GraphicsDrivers\DCI] and Create a Value called "Timeout"=dword:00000060 Having created both of these words in the specified paths, you need to reboot the machine. The timout issue should now be fixed. As an alternative, synchronizing threads can alleviate this issue. Reduction in kernel size and execution time can also do the trick. The current is working for the "nvidia driver stopped responding problem with 280.XX and i am sharing this in hopes of helping people with this issue. Respond and tell me how it works. So far its working! 2. Timeout Detection & Recovery (TDR) NVIDIA® Nsight™ Development Platform, Visual Studio Edition 2.2 User Guide Send Feedback
    TDR stands for Timeout Detection and Recovery. This is a feature of the Windows operating system which detects response problems from a graphics card, and recovers to a functional desktop by resetting the card. If the operating system does not receive a response from a graphics card within a certain amount of time (default is 2 seconds), the operating system resets the graphics card. Before TDR existed, problems of this nature would have resulted in a system freeze and required a reboot of the operating system. If TDR is enabled and you see the TDR error message, "Display driver stopped responding and has recovered," this means that the Windows operating system reset the display driver. There are three different possible debugging configurations:
    • Local debugging with a single GPU,
    • Local debugging with multiple GPUs, or
    • Remote debugging.
    Choose the one that most closely reflects your NVIDIA Nsight setup: Local Debugging with a Single GPU Disabling TDR removes a valuable layer of protection, so it is generally recommended that you keep it enabled. However, setting the TDR delay too low can cause the debugger to fail for one of two reasons:
    • Debugging on some GPUs will fails with a TDR delay of less than 10 seconds.
    • Debug builds of CUDA kernels run more slowly and may intrinsically require additional time to complete. With too low of a TDR delay, the kernels may not have enough time to complete.
    Therefore, if you are using local debugging with a single GPU, it's recommended that you leave TDR enabled, and set the delay to 10 seconds. To enable TDR and change the delay, do the following:
    1. Right-click the Nsight Monitor icon in the system tray.
    2. Select Options.
    3. In the Options window on the General tab, set WDDM TDR enabled to True. Change the WDDM TDR Delay from the default setting to 10.

    Local Debugging with Multiple GPUs or Remote Debugging When using either a local debugging configuration with multiple GPUs, or a remote debugging configuration, it's important to disable TDR. This is because with most CUDA applications, a TDR means that any debugging operation after the TDR will fail. You will not be able to step, set breakpoints, view variables, etc. The application will receive a grid launch failure, and the CUcontext will begin to report errors. Having TDR enabled can interfere with GPU debugging because the graphics card is perceived by the operating system as unresponsive when the execution of a target application is paused or when the debugger is performing certain operations. To disable TDR, do the following:
    1. Right-click the Nsight Monitor icon in the system tray.
    2. Select Options.
    3. In the Options window on the General tab, set WDDM TDR enabled to False.

    For more information about TDR, see: ZITAT ENDE.
     
  10. WardocsRevenge

    WardocsRevenge MDL Expert

    Jan 13, 2012
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    god nvidia is soooo bad at drivers
     
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  11. soliver84

    soliver84 MDL Novice

    Sep 8, 2011
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    No Nvidia driver is already very good amd the drivers are beyond good and evil!



    And you must not forget that they are BETA
     
  12. potjevleesch

    potjevleesch MDL Addicted

    Aug 7, 2010
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    I disagree: no problems whatever in any field
     
  13. pisthai

    pisthai Imperfect Human

    Jul 29, 2009
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    For me no problems too! But it's maybe related to the Graphic Card used and for sure in that case, the Firmware of it.

    I would check later (after RTM) with Nvidia if the problems still persist!
     
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  14. maddog0266

    maddog0266 MDL Expert

    Apr 26, 2011
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    No problem here with my Nvidia and I have 2 cards in my system and 3 monitors.
    Using build 10074.
     
  15. WardocsRevenge

    WardocsRevenge MDL Expert

    Jan 13, 2012
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    i use the amd dx12 drivers never had a crash or a issue on my second rig using the poor excuise for nvidiot drivers nothing but issues with mmo's and fps a 20fps drop in fps
     
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  16. AtomR

    AtomR MDL Member

    Oct 22, 2013
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  17. MrMagic

    MrMagic MDL Guru

    Feb 13, 2012
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    lol, I used Firefoxs Google translate addon

    Sounds like "This is what we've all been waiting for, soon to release to public"
     
  18. dota

    dota MDL Novice

    Jul 31, 2009
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    guys, im on 10074 and windows update trying to install 2 driver which failed everytime its try to install. The problem is windows update keep trying to install after every power up and failed and going over and over again. how do I stop this?..is there any way to deselect this 2 windows update? thx in advance! :worthy:
     
  19. Ducati

    Ducati MDL Member

    Dec 8, 2008
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    There is really no use at this point for WU to run. I just disable it in services. When there is news of an important update is when I enable it.