Tks Brad for finally decided to share this info, although (some) OEM people had even known about it for quite a while. Could you clarify slightly further? : Does winmain builds has it? - yes, no, or you don't know. Tks. Btw, clever move to say "vNext".
why boring? its the new start menu.. basically the same as windows 8 but with the old win7 stuff on the left, of course you can pin every app like 8.1 in the start.. and create a bigger start menu like windows 8 that wont open in a "new page"
the new multi desktop function is the biggest update in the sistem, you can make more than 1 desktop and multitask between each other dividing the screen.
One would hope they do not place the big icons from hell in the start menu ................. well we really really don't want to give up on metro To have a small accessible list such as start menu classic is just old and functional. I really think they need to hire some that was around when DOS was. Regards
I think the modern UI is meant for tablets and touch-based systems. If enterprise is going to be on those hardware expect to see the modern UI in them.
It' a pretty impressive feature and all, but I've enjoyed such a feature on Linux for years now, for free
Linux can be tweaked to do that kind of task but there is no distro that has that feature incorporated yet. The divided windows would be vertical like you have it in Windows 8.1 .
The feature itself isn't really new. The Desktops utility, which is part of the Sysinternals Suite, already gives you the ability to use up to four virtual desktops on Windows since XP (as far as I know). They just kind of incorporate it into the OS now. Therefore, you can also enjoy such a feature on Windows since many years.
It won't be as good as Gnome Shell's multidesktop, maybe better than Unity's clunky piece of crap implementation
I doubt the app devs have to program against some startmenu apis to be honest. There are 3 things: - A good old tile object, which has now been extended with all the apis to support livetiles. - A good old startscreen, which implements some things to show tiles on itself. It is probably moddified to support showing livetiles. - A startmenu. The app devs just need to program against the new apis for the tiles only, that should be the only thing required for a livetile to work. If not than that means that the extra requirement is in the wrong place and should be in the tile apis instead. The startscreen devs need to make sure their screen supports the livetiles. I assume that part is mostly working right now, so the app devs can safely test their tiles on the startscreen (which every team has access to). Then there's that startmenuteam that just has to make sure they can show livetiles on their menu. A tile should behave the same regardless of it being on the screen or the menu, so for the app devs it doesn't matter where they test it. If it only doesn't work in the menu then the menu team will notice it and it means there's a bug in their implementation of showing tiles, and only they need to act. So the app teams don't really need a startmenu to develop their apps. I'm also assuming (doesn't matter for the rest of my story) that the menu is developed by the same team as the screen. That means they've already done most of the livetile supporting work for the startscreen and they don't have to re-invent the wheel. This makes it a little more straight forward to get it working in the menu than if they'd need to write it from scratch.
You have a point @Stannieman, anyway, instead of debating base on theories and assumptions, maybe better wait for the facts to come out. From what I heard, over 50% of current win9 rumors are not real, naturally, chances are what I posted is also in the "fake side", like I said, I always try to add "take as rumor".