Removal of Activation Overlay/Watermark in unactivated RTM. Need Help!

Discussion in 'Windows 8' started by dummekuehe, Aug 7, 2012.

  1. DaveMurray

    DaveMurray MDL Junior Member

    Apr 18, 2009
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    if you check more carefully in some posts we have reports about success, cpu load is prob ok but.... ----> we have also reports from the makers of this tools with they statements: Its working... Anyway.... its like... safari...
     
  2. dummekuehe

    dummekuehe MDL Addicted

    Jan 11, 2009
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    you asked where to start
    and i said start at page 1
    i did not say it is all in the first post ;)
    what i mean is read all 26 pages carefully and you'll know what is what
    (but you are right, you still won't know what's actually working)
    but you don't have to read everything
    there is nothing working well for 64bit
    and that's why there is no mention of a 64bit solution in post 1
    so if you just want a solution, don't read, don't write, just refresh 1st page
    if there is a solution i'll add it to the first post.
     
  3. dummekuehe

    dummekuehe MDL Addicted

    Jan 11, 2009
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    have fun guys
    it's fcucking hot
    i'm going for a swim
    will be back in a few hours
     
  4. Mehtab

    Mehtab MDL Novice

    Jan 16, 2009
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    Now can someone find way to enable personalization?
     
  5. damniatx

    damniatx MDL Novice

    Aug 3, 2012
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    i can confirm that twinui for x64 bit was working great, i did not see the watermark for like 12 hours. thank you guys :worthy:
     
  6. fires

    fires MDL Junior Member

    Aug 20, 2009
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    whos patch did you use?
     
  7. LiveFreeDead

    LiveFreeDead MDL Member

    Aug 3, 2012
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    CPU_x86.jpg
    x86 had the problem with CPU usage after 3 hours, I used Process Explorer to close the GetActivationFactory Thread and the usage went all the way down again, so the return from the calling function isn't happy, like I said before woot332's method goes through all the notions but sets the text to draw to a blank string (it draws nothing but does the job). I am still waiting for the x64 to do the same thing, but as it's the exact code patch as the x86 version I think it will happen the first time the overlay is called to be drawn.

    So back to the drawing board, find another nop jmp to place, before the GetActivationFactory is called from Explorer.exe to stop the execution loop, so the DllUnload is able to complete it's task and not use a heap of CPU forever.

    Ok x64 just started two, it took me an extra 4 minutes to get the patch executed on that VM, so at exactly 3 hours all hell breaks loose on the CPU with this current patch.

    Back to my original thoughts - woot332 save us!!!!
     
  8. Mehtab

    Mehtab MDL Novice

    Jan 16, 2009
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    Both UnknownRE and LiveDebtFree's patches work
     
  9. Belarathon

    Belarathon MDL Senior Member

    Nov 21, 2007
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    Houston, we have a problem. (x64). I have a cpu monitor on my taskbar and noticed one core was consistently in use, but forgot to follow up on it. This morning I did.

    twinui.jpg
     
  10. fires

    fires MDL Junior Member

    Aug 20, 2009
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    Cool. What was cpu usage like @3.15+ hrs?
     
  11. LiveFreeDead

    LiveFreeDead MDL Member

    Aug 3, 2012
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    The patches work to stop the watermark but at a cost to high to use them, the 3 hour CPU bug will get it up to 100% cpu on one core.

    So it's not worth messing with any other hack than woot332's one in the first post for x86

    x64 is not patched, it merely stops a thread in explorer.exe by making a call to the patched code in twinui.dll and never gets the results returned to it, so it re-requests or checks for a valid return (loops forever), so no watermark and no CPU power left in one core!!!

    The only fix (for another 3 hours) is to use Process Explorer to close the dll call I mention in my post above... The other is don't patch x64 at all, just close explorer when you get the water mark and it'll be gone for 3 more hours of uninterrupted usage (time enough for a movie ;))
     
  12. rnb5500

    rnb5500 MDL Junior Member

    May 15, 2011
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    ^^ To this point, I've stopped hosting the hex-edited twinui files as they'll cause more harm than good.

    Best option for x64 users is be patient for a properly patched twinui as per woot332's method.
     
  13. UnknownRE

    UnknownRE MDL Junior Member

    Aug 8, 2012
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    #254 UnknownRE, Aug 12, 2012
    Last edited: Aug 12, 2012
    The patched files both for x86 and x64 are working fine (see my signature). Got it running on my host (11 hours running) a x64 vm (10 hours running) and a x86 vm (5 hours running) and a tablet (x64) (14 hours running) all different versions of windows (enterprise, professional) this is a screenshot taken from my x64 vm machine (bigger picture = i46.tinypic.com/54d55l.png)
     

    Attached Files:

  14. chbaldo

    chbaldo MDL Senior Member

    Jan 29, 2011
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    #255 chbaldo, Aug 12, 2012
    Last edited: Aug 12, 2012
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  15. DaveMurray

    DaveMurray MDL Junior Member

    Apr 18, 2009
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    @UnknownRE
    the cpu usage is normat as should? the screenshot is too small , but im seeing 3%.
    Interesting :) :good3::clap:
     
  16. fires

    fires MDL Junior Member

    Aug 20, 2009
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    Your patch works. But my cpu usage is still high. Do I have to put the x86 file in sysWOW64 too?
     
  17. Belarathon

    Belarathon MDL Senior Member

    Nov 21, 2007
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    That's the one I'm using; the thread is consuming a constant 24% of one of my four cores.
     
  18. Mehtab

    Mehtab MDL Novice

    Jan 16, 2009
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    Check cpu usage for explorer.exe not overall
     
  19. rnb5500

    rnb5500 MDL Junior Member

    May 15, 2011
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    Does anyone have a theory on why the inconsistent outcomes?

    Why does it work fine for some, work but gets replaced for others or work but with high cpu usage for still others?