haha, there is a DirectUI.dll.mui file in 7989, it contains a bunch of error messages, directly copied from agcore_debug.dll of Silverlight Developer Runtime, just replaced 'Silverlight' with 'WinRT UI', so there are some funny statements about JavaScript/Browser/Out-of-Browser etc which dont make sense in DirectUI, eh..... or should I say 'WinRT UI' ? a mouthful name. example: in DirectUI.dll.mui and in agcore_debug.dll
A new class showed up in WPF, WindowChrome. As far as I can tell this allows you to control some chrome properties like glass border thickness. Nice, until now you had to use PInvoke to implement such stuff.
maybe HKLM\Software\Microsoft\WindowsRuntime\ is for system and HKCR\ActivatableClassesId is for apps. still wondering what 'Ro' stands for, a codename ?
Maybe, but when I installed my framework package nothing showed up under that key. Maybe my manifest isn't correct, no idea. Maybe Runtime Object, similar to how Component Object Model lead to things like CoInitialize. But I don't know why some functions are prefixed with Ro and some with WinRT. Well, maybe it will be a complete standard when Win8 ships. If not, nothing stops them from removing it. Remember that these leaked builds are not even beta, things can come and go.
SilverlightWPF: Could you post a snapshot of what's in the new 'windows.ui.directui.media.media3d' in 7989 like you did for controls previously ? thanks, I really enjoy this Thread.
Thank you for the screenshots, As a WPF guy, I was hoping for some Viewport3D action, didn't remember that silverlight already have this namespace for 3d projection. I guess directui will have everything that silverlight has, since it is silverlight. I still like where this is going though. Your post about Inputs show it well. Clean and hopefully damn fast.
maybe you please show again windows.ui.directui.controls picture 7989 one?! thanks!! you show it already have listview, maybe they have more also??
Maybe the reason for the new animations in DirectUI vs. WPF/Silverlight is that they're designed to be consistent with standard animations used in the Windows 8 shell itself?